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- Corps contact colour system | EGS
The system of setting corps contact colours. Corps contact colour system Members are free to label their personal contacts as they choose. Below is the method the corps uses to label non-corps pilots. Red Proven dangerous by previous attack or aggressive actions. Orange unfriendly, rude, untrustworthy, bullying (one or many of these traits) but not proven dangerous. Neutral Unknown risk. Light blue Friendly impression in the past, just a nice player. Deep blue Proven record of supportive friendly actions.
- Corps | EGS
Corps Information Corps rules Ranks Medals Freelance opportunities Station information Blueprint and skills library Corps contact colour system Moon mining The Outer Ring
- Ranks | EGS
Ranks and titles within the EVE Geological Survey. Ranks Miner Entry level corps member rank with no access privileges. Geologist Standard corps member who is active regularly online and participate in corps activities and goals. Can view corps station container contents but not access them. Title can be applied for after 2 months in corps. Mail the CEO to request, explaining how you fit the requirements. Surveyor Experienced and trusted corps members who are active regularly online and participate in corps activities and goals. Can view and access corps station containers. Title can be applied for after 4 months in corps. Mail the CEO to request, explaining why you wish access and how you fulfill the requirements. Station commander As for Surveyor role but with added access and responsibilities for corps station control, supply, and defence. In addition to the above ranks members can be assigned Fleet Commander , Wing Commander , and Squad Commander . These have no access rights attached but are useful in space so other members know who can invite or provide boosts etc. So a member can have two ranks: Fleet Commander and Surveyor for example, or Squad Commander and Geologist. These fleet ranks will be awarded based on how regularly you fulfill these roles in corps fleets and also correlated with the fleet support skills you hold. Active would be online and seen in space at least once a week. Inactivity with a message in game or on Discord explaining gap will have no penalty. Inactivity for more than a month will see a demotion to miner. Inactivity beyond 2 months will be removed from corps
- Corps rules | EGS
Rules of the EVE Geological Survey Corps Rules No racism, sexism, swearing, pressuring, belittling, or uncontrolled anger. The real world is a stressful and cruel place. EVE Geological Survey is a place for chilled out no stress escapism. No friendly fire on fellow EVE Geological Survey members. Exceptions can be for the AIR career program with mutual pilot consent. No stealing. Either from fellow Corps members or from unsecured station hangers. Positively represent the EVE Geological Survey in space. PVP and Faction Warfare participation is allowed, but kill or be killed with grace and politeness. Trade with honour, and be courteous to fellow pilots. This especially applies if you are an open fleet commander! Do not discuss Corps intel or logistics to people outside the Corps. This includes sensitive plans, budgets, or other info that might disadvantage the Corps. Tip fleet commanders (FC). 10 percent of your haul after the time of joining fleet. An extra 10 percent of your haul if the FC is carrying ore for you. Calculate based on estimated ISK value and transferring the amount to pilot is easiest. Outside of formal listed fleets, do not expect fleet support. We have an International multicultural corps, in some cultures it is not polite to ask for tips or payment. It is a show of appreciation and expected by corps members. We really need to encourage fleet commanders to do what they do. If you have questions, are unhappy, would like to complain, or have suggestions please speak to Xi or Lily. We will try our very best to help, protect, clarify, or amend things. We will not make large decisions individually, but after conference together our decision will be final without appeal.
- Unknown space regions | EGS
Unknown space regions (Number of solar systems therein) Mapping not yet initiated 11 regions VR-05 (40) ADR05 (40) VR-04 (40) ADR04 (40) VR-03 (40) ADR03 (40) VR-02 (40) ADR02 (40) VR-01 (40) ADR01 (40) PR-01 (50)
- The Citadel | EGS
The Citadel Up Back to Empire menu 81 Systems of Empire designation Click on the constellation below to jump to that section, or just scroll. If a survey is complete you can click the system for a report Arekin Constellation (6 Systems) Caldari Border Zone Constellation (6 Systems) Ieyama Constellation (6 Systems) Imurukka Constellation (5 Systems) Isoma Constellation (8 Systems) Kantanen Constellation (7 Systems) Nagaslaiken Constellation (6 Systems) Otawasa Constellation (5 Systems) Outartoh Constellation (6 Systems) Santenpaa Constellation (7 Systems) Suon Constellation (6 Systems) Tasen Constellation (6 Systems) Uusasai Constellation (7 Systems) Citadel Arekin Constellation 6 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Ahynada (8) (8) (6) (V) Aikoro (8 ) (17 ) (1) (V) Alikara (10 ) (60 ) (15) (V) Kaimon (5 ) (42 ) (8) (V) Kausaaja (11 ) (50 ) (31 ) (V) Oiniken (11 ) (101 ) (31 ) (V) Citadel Caldari Border Zone Constellation 6 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Hatakani (8) (57) (18) (V) Iivinen (10) (107) (18) (V) Kassigainen (5) (43) (1) (V) Sivala (11) (17) (8) (V) Tennen (8) (39) (8) (V) Yashunen (9) (13) (4) (V) Citadel Ieyama Constellation 6 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Hasama (7) (29) (0) (1) (V) Ishomilken (10) (35) (17) (V) Manjonakko (6) (22) (9) (V) Nikkishina (10) (38) (11) (V) Usi (8) (67) (12) (V) Uuna (6) (62) (7) (V) Citadel Imurukka Constellation 5 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Eitu (8) (59) (13) (V) Erila (9) (7) (4) (V) Horkkisen (18) (28) (11) (V) Inoue (11) (56) (14) (V) Isaziwa (13) (31) (9) (V) Citadel Isoma Constellation 8 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Eranakko (5) (40) (1) (V) Hasmijaala (11) (51) (21) (V) Nagamanen (12) (49) (9) (V) Onatoh (8) (33) (6) (V) Oto (10) (26) (13) (1) (V) Sujarento (9) (54) (8) (V) Tama (9) (40) (4) (V) Tannolen (10) (44) (18) (V) Citadel Kantanen Constellation 7 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Enderailen (9) (69) (28) (V) Hogimo (7) (48) (3) (V) Huttaken (7) (7) (5) (V) Kubinen (10) (26) (8) (V) Kulelen (7) (32) (12) (V) Rairomon (11) (19) (7) (V) Uedama (10) (32) (3) (V) Citadel Nagaslaiken Constellation 6 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Auviken (7) (39) (7) (V) Jeras (7) (27) (15) (V) Kakki (8) (72) (11) (V) Ohvosamon (8) (35) (6) (V) Oijamon (6) (57) (5) (V) Saikanen (5) (46) (6) (V) Citadel Otawasa Constellation 5 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Hysera (9) (75) (19) (1) (V) Oisio (6) (17) (5) (V) Oshaima (11) (11) (8) (V) Venilen (12) (58) (10) (V) Yria (6) (61) (5) (V) Citadel Outartoh Constellation 6 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Annaro (10) (17) (5) (V) Isutaka (5) (6) (1) (V) Muvolailen (11) (44) (7) (V) Ono (7) (71) (18) (V) Paara (7) (8) (3) (V) Tasabeshi (8) (79) (16) (V) Citadel Santenpaa Constellation 7 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Aramachi (8) (49) (0) (V) Isenairos (8) (36) (0) (V) Laah (9) (6) (4) (V) Motsu (8) (47) (0) (V) Oichiya (8) (65) (6) (V) Saila (8) (41) (0) (V) Uotila (7) (29) (5) (1) (V) Citadel Suon Constellation 6 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Inari (11) (50) (5) (V) Inaro (11) (55) (8) (V) Irjunen (7) (9) (4) (V) Kaaputenen (7) (68) (20) (V) Sirppala (5) (62) (4) (V) Waskisen (9) (42) (20) (V) Citadel Tasen Constellation 6 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Anttiri (6) (26) (7) (V) Haatomo (8) (29) (10) (V) Isikesu (5) (22) (4) (V) Juunigaishi (14) (38) (0) (V) Kusomonmon (7) (86) (18) (V) Suroken (11) (53) (0) (V) Citadel Uusasai Constellation 7 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Halaima (9) (40) (4) (1) (V) Ikao (9) (43) (8) (V) Kamio (9) (53) (13) (1) (V) Sankkasen (10) (37) (21) (V) Santola (9) (45) (10) (V) Tintoh (9) (40) (6) (V) Waira (10) (45) (5) (V)
- The Bleak Lands | EGS
The Bleak Lands Up Back to Empire menu 35 Systems of Empire designation Click on the constellation below to jump to that section, or just scroll. If a survey is complete you can click the system for a report Ichida Constellation (6 Systems) Ohvarainen Constellation (6 Systems) Sasen Constellation (7 Systems) Tandoiras Constellation (6 Systems) Vaarma Constellation (10 Systems) Bleak Lands Ichida Constellation 6 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Hakodan (7) (17) (4) (V) Hatori (11) (39) (9) (V) Jarkkolen (9) (68) (50) (V) Junsen (5) (26) (6) (V) Malpara (6) (24) (5) (V) Ronne (6) (39) (13) (V) Bleak Lands Ohvarainen Constellation 6 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Ayeroilen (12 ) (59 ) (9 ) (V) Furskeshin (10 ) (73 ) (21 ) (V) Imata (9 ) (19 ) (3 ) (V) Komaa (7 ) (62 ) (10 ) (V) Kurmaru (7 ) (8 ) (5 ) (V) Satalama (2 ) (14 ) (1 ) (V) Bleak Lands Sasen Constellation 7 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Huola (13 ) (37 ) (4 ) (V) Kamela (9 ) (7 ) (8 ) (V) Kourmonen (5 ) (77 ) (11 ) (V) Kuomi (8 ) (58 ) (10 ) (V) Lamaa (9 ) (61 ) (20 ) (V) Otelen (11 ) (80 ) (34 ) (V) Tuomuta (9 ) (16 ) (3 ) (V) Bleak Lands Tandoiras Constellation 6 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Haras (10 ) (82 ) (20 ) (1) (V) Kurniainen (12 ) (53 ) (17 ) (V) Oyonata (8 ) (22 ) (11 ) (V) Sahtogas (6 ) (48 ) (12 ) (V) Saidusairos (10 ) (43 ) (9 ) (V) Tannakan (10 ) (33 ) (10 ) (1) (V) Bleak Lands Vaarma Constellation 10 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Anka (10 ) (85 ) (10 ) (V) Erkinen (14 ) (40 ) (12 ) (1) (V) Gammel (11 ) (44 ) (9 ) (V) Iesa (7 ) (78 ) (4 ) (V) Myyhera (9 ) (44 ) (15 ) (V) Netsalakka (12 ) (40 ) (9 ) (V) Saikamon (6 ) (42 ) (2 ) (V) Sasiekko (5 ) (7 ) (1 ) (V) Sosala (6 ) (6 ) (0 ) (1) (V) Uusanen (6 ) (13 ) (1 ) (V)
- Drifter Realms | EGS
Up Back to Anoikis menu The Drifter spatial volumes J space, but not as we know it... Comprising five K space artificial wormholes and five J space Drifter systems: To read about the history, lore, and capabilities of the Drifters - Click here There are no moons or planetary resources available in these systems, which are all shattered. Classes 14 - 18 K-R00033 Region Drifter Realms Solar systems (Planets) (Moons) (Asteroid belts) V (Visited) S (Surveyed) L (Log entry) 5 Systems Unclassified K-C00334 Constellation Class 14 J055520 (Sentinel) (7 ) (0 ) (0 ) V S Red Giant Class 15 J110145 (Barbican) (4) (0 ) (0) V S Cataclysmic Variable Class 16 J164710 (Vidette) (10 ) (0 ) (0) V S Magnetar Class 17 J200727 (Conflux) (8) (0 ) (0 ) V S Pulsar Class 18 J174618 (Redoubt) (6 ) (0 ) (0 ) V S Wolf-Rayet Star Drifter wormholes and Jove observatories All K space Drifter wormholes will have two Sleeper linkage structures each comprising 4 linked thermo-electric converters. There is one linkage structure on each side of the wormhole, both on the K space and J space sides. An example for Redoubt K space side can be seen in the footage above. A Jove observatory in system is required for there to be a Drifter wormhole, however, having an observatory in system does not guarantee a wormhole. It is now necessary to probe scan for an unidentified wormhole which can then be warped to (before there used to be a Jove in system beacon. Your warp will never take you directly to the wormhole, even at warp to 0, but leave you about 60 km away. Beware of potential hostile Drifter Guardians at the wormholes! A Jove observatory is shown below. Surveys of these structures reveal powerful but mysterious equipment. Their age is undetermined. With an Entiosis module may be possible to extract information documents from the observatory. For more information about the Jove - Click here Drifter wormhole architecture Near a Jove observatory in K space sometimes an unidentified wormhole will appear (signatures in blue in chart below). The K162 marker for these will always be on the J space side. They can appear in all K space regions. Once in the Drifter system there are a great many signatures, usually over 60. Wormholes leading back to K space will be K162 and show as Unidentified wormholes on scan. In the Drifter system there are 6 static wormholes leading into J space, one for each J space class (shown in greens in chart below) and these will show their unique signatures to the Drifter side of the wormhole and K162 marker on the C1 to C6 side; on scan these will be unstable wormholes. Class 14 Wormholes Sentinel Military Zone A single wormhole in this class S877 leading to a single system, J055520. This is a Drifter system. C14 S877 Wormhole class: 14 - Sentinel MZ Designation: Unidentified, wandering Spawns in: HS , LS , NS K space Leads to: Class 14 - Drifter J space J055520 Transit mass permitted: 750,000 (t) maximum total ± 10% 375,000 (t) maximum individual LARGE vessels and smaller Mass regeneration (t/day): 0 Maximum stable time (hours): 16 Eye/core colour: Dependent on exit destination Flare/aurora colour: Weirdly it appears Burned gold on the K space side (usually goldish yellow is for XLarge), and Grey/ white on the exit Sentinel side. Class 15 Wormholes Barbican Liberated, Minmatar A single wormhole in this class B735 leading to a single system, J110145. This is a Drifter system. C15 B735 Wormhole class: 15 - Barbican Liberated Designation: Unidentified, wandering Spawns in: HS , LS , NS K space Leads to: Class 15 - Drifter J space J110145 Transit mass permitted: 750,000 (t) maximum total ± 10% 375,000 (t) maximum individual LARGE vessels and smaller Mass regeneration (t/day): 0 Maximum stable time (hours): 16 Eye/core colour: Dependent on exit destination Flare/aurora colour: Weirdly it appears Burned gold on the K space side (usually goldish yellow is for XLarge), and Grey/ white on the exit Sentinel side. Class 16 Wormholes Vidette Sanctified, Amarr A single wormhole in this class V928 leading to a single system, J164710. This is a Drifter system. C16 V928 Wormhole class: 16 - Vidette Sanctified Designation: Unidentified, wandering Spawns in: HS , LS , NS K space Leads to: Class 16 - Drifter J space J164710 Transit mass permitted: 750,000 (t) maximum total ± 10% 375,000 (t) maximum individual LARGE vessels and smaller Mass regeneration (t/day): 0 Maximum stable time (hours): 16 Eye/core colour: Dependent on exit destination Flare/aurora colour: Weirdly it appears Burned gold on the K space side (usually goldish yellow is for XLarge), and Grey/ white on the exit Sentinel side. Class 17 Wormholes Conflux Eyrie, Caldari A single wormhole in this class C414 leading to a single system, J200727. This is a Drifter system. C17 C414 Wormhole class: 17 - Conflux Eyrie Designation: Unidentified, wandering Spawns in: HS , LS , NS K space Leads to: Class 18 - Drifter J space J200727 Transit mass permitted: 750,000 (t) maximum total ± 10% 375,000 (t) maximum individual LARGE vessels and smaller Mass regeneration (t/day): 0 Maximum stable time (hours): 16 Eye/core colour: Dependent on exit destination Flare/aurora colour: Weirdly it appears Burned gold on the K space side (usually goldish yellow is for XLarge), and Grey/ white on the exit Sentinel side, although hard to see in this example. Class 18 Wormholes Redoubt Azdaja, Triglavian A single wormhole in this class R259 leading to a single system, J174618. This is a Drifter system. C18 R259 Wormhole class: 18 - Redoubt Azdaja Designation: Unidentified, wandering Spawns in: HS , LS , NS K space Leads to: Class 18 - Drifter J space J174618 Transit mass permitted: 750,000 (t) maximum total ± 10% 375,000 (t) maximum individual LARGE vessels and smaller Mass regeneration (t/day): 0 Maximum stable time (hours): 16 Eye/core colour: Dependent on exit destination Flare/aurora colour: Weirdly it appears Burned gold on the K space side (usually goldish yellow is for XLarge), and Grey/ white on the exit Sentinel side, although hard to see in this example.
- Class 12 Thera | EGS
Class 12 Anoikis Thera To learn about wormhole types and properties - click here Surveying in active progress Thera consists of a single region containing a single system It is a special little place Class 12 G-R00031 Region (Thera) Solar systems (Planets) (Moons) (Asteroid belts) V (Visited) S (Surveyed) L (Log entry) 1 System Unclassified and shattered G-C00324 Constellation Thera (14 ) (0 ) (0 ) (V)
- Domain | EGS
Domain Up Back to Empire menu 189 Systems of Empire designation Click on the constellation below to jump to that section, or just scroll. If a survey is complete you can click the system for a report Armi Constellation (6 Systems) Avib Constellation (6 Systems) Chardu Constellation (7 Systems) Fua Constellation (8 Systems) Hoosa Constellation (7 Systems) Jakemhih Constellation (6 Systems) Kashag Constellation (6 Systems) Kehina Constellation (6 Systems) Kekah Constellation (5 Systems) Liela Constellation (7 Systems) Maddam Constellation (9 Systems) Maseend Constellation (8 Systems) Mazake Constellation (10 Systems) Mobit Constellation (7 Systems) Mofa Constellation (7 Systems) Mulata Constellation (9 Systems) Nakid Constellation (6 Systems) Nashar Constellation (6 Systems) Norgoh Constellation (8 Systems) Domain Armi Constellation 6 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Arodan (8) (9) (5) (V) Bourar (8) (12) (3) (3) (V) Milal (8) (69) (16) (V) Rammi (6) (49) (13) (V) Rimbah (12) (19) (8) (V) Sobenah (7) (44) (3) (V) Domain Avib Constellation 6 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Adia (8) (63) (12) (V) Ahmak (7) (5) (6) (V) Azizora (7) (44) (12) (V) Hadonoo (6) (55) (5) (V) Jarshitsan (9) (46) (10) (V) Shabura (9) (53) (15) (V) Domain Chardu Constellation 7 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Anila (8) (33) (5) (V) Etav (11) (52) (5) (V) Ides (8) (29) (5) (V) Lahnina (9) (14) (5) (V) Pedel (8) (33) (11) (V) Saheri (9) (53) (7) (V) Yeeramoun (8) (69) (11) (V) Domain Fua Constellation 8 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Akila (10) (85) (26) (V) Amod (10) (101) (13) (V) Basan (10) (43) (17) (V) Ealur (14) (64) (10) (V) Fahruni (14) (48) (22) (V) Naguton (8) (6) (4) (1) (V) Sahda (8) (65) (21) (V) Shajarleg (13) (55) (11) (V) Domain Hoosa Constellation 7 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Abaim (11) (12) (4) (V) Gosalav (7) (6) (3) (1) (V) Horir (8) (14) (4) (V) Sayartchen (8) (85) (15) (V) Somouh (9) (62) (11) (V) Sorzielang (8) (43) (5) (V) Teshi (7) (88) (14) (V) Domain Jakemhih Constellation 6 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Biphi (5) (42) (6) (V) Hoshoun (8) (76) (18) (V) Mamet (5) (62) (17) (V) Misaba (5) (24) (7) (V) Rephirib (5) (32) (17) (V) Ziriert (9) (32) (10) (V) Domain Kashag Constellation 6 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Andabiar (6) (23) (4) (V) Kheram (7) (75) (19) (V) Mista (9) (54) (12) (V) Sibot (13) (39) (10) (V) Unefsih (8) (61) (13) (V) Valmu (9) (47) (17) (V) Domain Kehina Constellation 6 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Esteban (10) (34) (5) (1) (V) Luromooh (10) (30) (11) (V) Moussou (8) (57) (7) (V) Nadohman (11) (59) (12) (V) Nalu (11) (41) (9) (V) Sahdil (6) (40) (6) (V) Domain Kekah Constellation 5 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Aghesi (10) (55) (18) (V) Airshaz (11) (97) (17 ) (V) Charra (7) (58) (18) (V) Fabin (5) (52) (4) (V) Patzcha (9) (53) (10) (V) Domain Liela Constellation 7 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Asoutar (8) (48) (21) (V) Avair (10) (81) (16) (V) Clarelam (6) (49) (9) (V) Ebo (10) (49) (9) (V) Porsharrah (5) (27) (4) (V) Rayl (10) (29) (4) Tastela (11) (65) (5) (V) Domain Maddam Constellation 9 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Alkabsi (8) (37) (9) (V) Bagodan (9) (71) (18) (V) Chesoh (9) (29) (6) (V) Hama (6) (40) (22) (V) Hanan (8) (14) (4) (V) Irnal (9) (30) (4) (V) Mahrokht (11) (88) (20) (V) Murzi (9) (35) (7) (V) Sarum Prime (7) (31) (8) (V) Domain Maseend Constellation 8 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Ana (10) (57) (4) (V) Barira (11) (37) (10) (V) Hamse (9) (42) (6) (V) Jaswelu (7) (47) (7) (V) Lashkai (10) (33) (13) (V) Maiah (8) (23) (10) (V) Yuhelia (5) (48) (6) (V) Zhilshinou (9) (45) (7) (V) Domain Mazake Constellation 10 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Aldali (9) (24) (7) (V) Hiramu (8) (46) (6) (V) Hutian (6) (9) (2) (V) Joppaya (9) (72) (16) (V) Mazitah (6) (55) (14) (V) Noli (9) (37) (3) (V) Nomash (9) (19) (6) (V) Pelkia (4) (24) (1) (V) Raren (10) (64) (17) (V) Sakhti (11) (94) (22) (V) Domain Mobit Constellation 7 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Akhragan (9) (16) (7) (V) Bashakru (8) (14) (3) (1) (V) Mikhir (7) (31) (7) (V) Narai (9) (39) (6) (V) Shuria (12) (69) (10) (V) Sukirah (10) (72) (9) (V) Ziona (9) (42) (10) (V) Domain Mofa Constellation 7 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Faswiba (9) (63) (8) (V) Galeh (7) (50) (10) (V) Hayumtom (12) (13) (4) (V) Merz (8) (23) (8) (V) Miakie (10) (58) (9) (V) Sirkahri (10) (52) (15) (V) Zanka (8) (77) (6) (V) Domain Mulata Constellation 9 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Ahala (9) (54) (13) (V) Arera (9) (66) (13) (V) Hai (6) (47) (14) (V) Hizhara (12) (50) (20) (V) Knophtikoo (7) (48) (9) (V) Mamenkhanar (11) (78) (21) (V) Neziel (9) (20) (3) (V) Ruchy (5) (58) (29) (V) Seiradih (6) (54) (8) (V) Domain Nakid Constellation 6 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Arton (8) (44) (30) (V) Bittanshal (9) (56) (6) (V) Jambu (10) (70) (9) (V) Madimal (6) (27) (7) (V) Sieh (6) (40) (7) (V) Warouh (9) (80) (11) (1) (V) Domain Nashar Constellation 6 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Arshat (9) (25) (10) Bika (9) (31) (6) Jerma (8) (53) (17) (1) Miyeli (8) (52) (17) Reyi (9) (25) (4) Sadye (11) (38) (11) Domain Norgoh Constellation 8 Systems Empire designation V (Visited) S (Surveyed) L (Log entry) Solar systems (Planets) (Moons) (Asteroid belts) (Ice) Artoun (0) (0) (0) Bhizheba (0) (0) (0) Eba (0) (0) (0) Ebtesham (0) (0) (0) Fora (0) (0) (0) Isamm (0) (0) (0) Safizon (0) (0) (0) Zatsyaki (0) (0) (0)
- Empire | EGS
Empire High and low security 24 regions 1933 solar systems Click on region or class to go to that section. (Number of solar systems therein) 24 Empire space regions Aridia (80) Black Rise (47) The Bleak Lands (35) The Citadel (81) Derelik (117) Devoid (52) Domain (189) Essence (65) Everyshore (53) Exordium (53) The Forge (88) Genesis (103) Heimatar (83) Kador (85) Khanid (84) Kor-Azor (61) Lonetrek (94) Metropolis (158) Molden Heath (37) Placid (71) Sinq Laison (107) Solitude (43) Tash-Murkon (103) Verge Vendor (44) Aridia Click to explore Black Rise Click to explore The Bleak Lands Click to explore The Citadel Click to explore Derelik Click to explore Devoid Click to explore Domain Click to explore
- Anoikis star effects | EGS
Anoikis Star Effects Stars in anoikis wormhole space can possess unique properties which will affect the functioning of your ship. The effects vary depending on both the star type and the system classification (C1 to C6/13). To explore anoikis J space system types and to see which ones are affected by the star types below visit the anoikis page Cataclysmic Variable Class 1 20 of these systems have been observed in Anoikis Displayed on HUD 30 % bonus to remote armor repairer and remote shield booster effectiveness 30 % bonus to capacitor capacity 15 % penalty to capacitor recharge time 15 % penalty to remote capacitor transmitter effectiveness 15 % penalty to local armor repairer and shield booster effectiveness Class 2 32 of these systems have been observed in Anoikis Displayed on HUD 44 % bonus to remote armor repairer and remote shield booster effectiveness 44 % bonus to capacitor capacity 22 % penalty to capacitor recharge time 22 % penalty to remote capacitor transmitter effectiveness 22 % penalty to local armor repairer and shield booster effectiveness The Drifter system Liberated Barbican is a Cataclysmic Variable C2 Class 3 29 of these systems have been observed in Anoikis Displayed on HUD 58 % bonus to remote armor repairer and remote shield booster effectiveness 58 % bonus to capacitor capacity 29 % penalty to capacitor recharge time 29 % penalty to remote capacitor transmitter effectiveness 29 % penalty to local armor repairer and shield booster effectiveness Class 4 39 of these systems have been observed in Anoikis Displayed on HUD 72 % bonus to remote armor repairer and remote shield booster effectiveness 72 % bonus to capacitor capacity 36 % penalty to capacitor recharge time 36 % penalty to remote capacitor transmitter effectiveness 36 % penalty to local armor repairer and shield booster effectiveness Class 5 Displayed on HUD 49 of these systems have been observed in Anoikis 86 % bonus to remote armor repairer and remote shield booster effectiveness 86 % bonus to capacitor capacity 43 % penalty to capacitor recharge time 43 % penalty to remote capacitor transmitter effectiveness 43 % penalty to local armor repairer and shield booster effectiveness Class 6 Displayed on HUD 13 of these systems have been observed in Anoikis 100 % bonus to remote armor repairer and remote shield booster effectiveness 100 % bonus to capacitor capacity 50 % penalty to capacitor recharge time 50 % penalty to remote capacitor transmitter effectiveness 50 % penalty to local armor repairer and shield booster effectiveness Cataclysmic variable stars consist of a white dwarf star - a dense, burned-out star that has collapsed to the size of Earth and a companion that is a normal star, similar to but smaller than the Sun. The stars are so close together gas flows from the normal star onto the dwarf where it swirls into a pancake-shaped disk. When the disk of gas periodically collapses onto the white dwarf, it unleashes a burst of kinetic energy. Once dumped onto the dwarf's surface, hydrogen accumulates until it undergoes thermonuclear fusion reactions that eventually trigger the classical nova. After the detonation the "fueling" of the white dwarf starts again. Spectroscopic studies that directly measure the white dwarf's temperature, spin rate and chemical composition has surprised many researchers by finding that the white dwarf star is cooler than expected and spin more slowly than thought. Learn more... Wolf-Rayet Class 1 16 of these systems have been observed in Anoikis Displayed on HUD 60 % bonus to small weapon damage 30 % bonus to armor hitpoints 15 % reduction in ship signature radius 15 % penalty to shield resistances Class 2 29 of these systems have been observed in Anoikis Displayed on HUD 88 % bonus to small weapon damage 44 % bonus to armor hitpoints 22 % reduction in ship signature radius 22 % penalty to shield resistances The Drifter system Redoubt Azdaja is a Wolf-Rayet C2 Class 3 33 of these systems have been observed in Anoikis Displayed on HUD 116 % bonus to small weapon damage 58 % bonus to armor hit points 29 % reduction in ship signature radius 29 % penalty to shield resistances Class 4 33 of these systems have been observed in Anoikis Displayed on HUD 144 % bonus to small weapon damage 72 % bonus to armor hit points 36 % reduction in ship signature radius 36 % penalty to shield resistances Class 5 49 of these systems have been observed in Anoikis Displayed on HUD 172 % bonus to small weapon damage 86 % bonus to armor hit points 43 % reduction in ship signature radius 43 % penalty to shield resistances Class 6 and 13 6 of these systems have been observed in Anoikis Displayed on HUD 200 % bonus to small weapon damage 100 % bonus to armor hit points 50 % reduction in ship signature radius 50 % penalty to shield resistances Massive stars which are at an advanced stage of stellar evolution and losing mass at a very high rate are known as Wolf-Rayet stars. With masses typically greater than 25 times that of the Sun, they have brief lifetimes and are therefore quite rare objects. They are thought to descend from O stars that have lost their hydrogen envelopes to reveal an exposed helium core. Learn more... click here Further reading: The True origin of Wolf-Rayet stars Pulsar Class 1 13 of these systems have been observed in Anoikis Displayed on HUD 30 % bonus to shield hit points 15 % reduction in capacitor recharge time 30 % bonus to Energy Nosferatu and Neutralizer drain amount 15 % penalty to armor resistances 30 % increase in ship signature radius Class 2 25 of these systems have been observed in Anoikis Displayed on HUD 44 % bonus to shield hitpoints 22 % reduction in capacitor recharge time 44 % bonus to Energy Nosferatu and Neutralizer drain amount 22 % penalty to armor resistances 44 % increase in ship signature radius The Drifter system Conflux Eyrie is a Pulsar C2 Class 3 35 of these systems have been observed in Anoikis Displayed on HUD 58 % bonus to shield hit points 29 % reduction in in capacitor recharge time 58 % bonus to Nosferatu and Neutralizer drain amount 29 % penalty to armor resistances 58 % increase to ship signature radius Class 4 37 of these systems have been observed in Anoikis Displayed on HUD 72 % bonus to shield hit points 36 % reduction in in capacitor recharge time 72 % bonus to Nosferatu and Neutralizer drain amount 36 % penalty to armor resistances 72 % increase to ship signature radius Class 5 28 of these systems have been observed in Anoikis Displayed on HUD 86 % bonus to shield hitpoints 43 % reduction in capacitor recharge time 86 % bonus to Energy Nosferatu and Neutralizer drain amount 43 % penalty to armor resistances 86 % increase in ship signature radius Class 6 11 of these systems have been observed in Anoikis Displayed on HUD 100 % bonus to shield hitpoints 50 % reduction in capacitor recharge time 100 % bonus to Energy Nosferatu and Neutralizer drain amount 50 % penalty to armor resistances 100 % increase in ship signature radius Pulsars are spinning neutron stars, the very dense remnants of a dead star. They are highly magnetic and rotate rapidly as they emit beams of radiation, generally from the vicinity of their magnetic poles. The fastest can spin hundreds of times per second and are called millisecond pulsars, while the slowest can take almost 6.7 hours to rotate just once around. Learn more... Red Giant Class 1 14 of these systems have been observed in Anoikis Displayed on HUD 30 % bonus to the benefits of overloading modules 30 % bonus to smart bomb damage and range 30 % bonus to bomb damage 15 % increased heat damage from overloading modules Class 2 36 of these systems have been observed in Anoikis Displayed on HUD 44 % bonus to the benefits of overloading modules 44 % bonus to smart bomb damage and range 44 % bonus to bomb damage 22 % increased heat damage from overloading modules The Drifter system Sentinel Military Zone is a Red Giant C2 Class 3 27 of these systems have been observed in Anoikis Displayed on HUD 58 % bonus to the benefits of overloading modules 58 % bonus to smart bomb damage and range 58 % bonus to bomb damage 29 % increased heat damage from overloading modules Class 4 37 of these systems have been observed in Anoikis Displayed on HUD 72 % bonus to the benefits of overloading modules 72 % bonus to smart bomb damage and range 72 % bonus to bomb damage 36 % increased heat damage from overloading modules Class 5 44 of these systems have been observed in Anoikis Displayed on HUD 86 % bonus to the benefits of overloading modules 86 % bonus to smart bomb damage and range 86 % bonus to bomb damage 43 % increased heat damage from overloading modules Class 6 18 of these systems have been observed in Anoikis Displayed on HUD 100 % bonus to the benefits of overloading modules 100 % bonus to smartbomb damage and range 100 % bonus to bomb damage 50 % increased heat damage from overloading modules Red giants form after a star has run out of hydrogen fuel for nuclear fusion, and has begun the process of dying. A star maintains its stability through a fine balance between its own gravity, which holds it together, and the outwards pressure from ongoing thermonuclear fusion processes taking place at its core. Once a star’s core runs out of hydrogen, however, that state of equilibrium is lost and the core begins to collapse. As the core collapses, the shell of plasma surrounding the core becomes hot enough to begin fusing hydrogen itself. As fusion in this shell begins, the extra heat causes the outer layers of the star to expand dramatically, and the surface extends up to several hundred times beyond the former size of the star. The energy at the star’s surface becomes far more dissipated, causing the star's bloated surface to cool, turning from white or yellow to red. Learn more... Magnetar Class 1 16 of these systems have been observed in Anoikis Displayed on HUD 30 % bonus to turret, missile, vorton projector and drone damage 15 % penalty to turret and drone tracking speed 15 % penalty to missile and vorton projector explosion radius 15 % penalty to target painter effectiveness 15 % penalty to maximum targeting range Class 2 21 of these systems have been observed in Anoikis Displayed on HUD 44 % bonus to turret, missile, vorton projector and drone damage 22 % penalty to turret and drone tracking speed 22 % penalty to missile and vorton projector explosion radius 22 % penalty to target painter effectiveness 22 % penalty to maximum targeting range The Drifter system Vidette Sanctified is a Magnetar C2 Class 3 28 of these systems have been observed in Anoikis Displayed on HUD 58 % bonus to turret, missile, vorton projector and drone damage 29 % penalty to turret and drone tracking speed 29 % penalty to missile and vorton projector explosion radius 29 % penalty to target painter effectiveness 29 % penalty to maximum targeting range Class 4 39 of these systems have been observed in Anoikis Displayed on HUD 72 % bonus to turret, missile, vorton projector and drone damage 36 % penalty to turret and drone tracking speed 36 % penalty to missile and vorton projector explosion radius 36 % penalty to target painter effectiveness 36 % penalty to maximum targeting range Class 5 40 of these systems have been observed in Anoikis Displayed on HUD 86 % bonus to turret, missile, vorton projector and drone damage 43 % penalty to turret and drone tracking speed 43 % penalty to missile and vorton projector explosion radius 43 % penalty to target painter effectiveness 43 % penalty to maximum targeting range Class 6 10 of these systems have been observed in Anoikis Displayed on HUD 100 % bonus to turret, missile, vorton projector and drone damage 50 % penalty to turret and drone tracking speed 50 % penalty to missile and vorton projector explosion radius 50 % penalty to target painter effectiveness 50 % penalty to maximum targeting range Magnetar stars are ultra-dense stellar remnants with extremely strong magnetic fields. They are a special type of neutron star. Neutron stars are some of the most extreme objects in the Universe. These stars typically pack more than the mass of the Sun into a sphere of neutrons about 20 km across. Unsurprisingly, these exotic objects can display several extreme behaviours, such as X-ray and gamma-ray outbursts, intense magnetic fields and rapid rotation. Their magnetic field strength is about 100 thousand million Tesla, a thousand times more than an 'ordinary' neutron star. By comparison, Earth’s magnetic field strength is some tens of a millionth of a Tesla. Learn more... and more... Black Hole Class 1 21 of these systems have been observed in Anoikis Displayed on HUD 30 % bonus to ship velocity 30 % bonus to maximum targeting range 15 % bonus to missile velocity 30 % bonus to missile and vorton projector explosion velocity 15 % penalty to ship agility 15 % penalty to stasis webifier strength Class 2 26 of these systems have been observed in Anoikis Displayed on HUD 44 % bonus to ship velocity 44 % bonus to maximum targeting range 22 % bonus to missile velocity 44 % bonus to missile and vorton projector explosion velocity 22 % penalty to ship agility 22 % penalty to stasis webifier strength Class 3 26 of these systems have been observed in Anoikis Displayed on HUD 58 % bonus to ship velocity 58 % bonus to maximum targeting range 29 % bonus to missile velocity 58 % bonus to missile and vorton projector explosion velocity 29 % penalty to ship agility 29 % penalty to stasis webifier strength Class 4 45 of these systems have been observed in Anoikis Displayed on HUD 72 % bonus to ship velocity 72 % bonus to maximum targeting range 36 % bonus to missile velocity 72 % bonus to missile and vorton projector explosion velocity 36 % penalty to ship agility 36 % penalty to stasis webifier strength Class 5 58 of these systems have been observed in Anoikis Displayed on HUD 86 % bonus to ship velocity 86 % bonus to maximum targeting range 43 % bonus to missile velocity 86 % bonus to missile and vorton projector explosion velocity 43 % penalty to ship agility 43 % penalty to stasis webifier strength Class 6 5 of these systems have been observed in Anoikis Displayed on HUD 100 % bonus to ship velocity 100 % bonus to maximum targeting range 50 % bonus to missile velocity 100 % bonus to missile and vorton projector explosion velocity 50 % penalty to ship agility 50 % penalty to stasis webifier strength Black holes are among the most mysterious cosmic objects, much studied but not fully understood. These objects aren’t really holes. They’re huge concentrations of matter packed into very tiny spaces. A black hole is so dense that gravity just beneath its surface, the event horizon, is strong enough that nothing – not even light – can escape. The event horizon isn’t a surface like Earth’s or even the Sun’s. It’s a boundary that contains all the matter that makes up the black hole. There is much we don’t know about black holes, like what matter looks like inside their event horizons. However, there is a lot that scientists do know about black holes. Learn more...










